Gitlab 2 Player Games ⚡

print(f"Connection Closed: {addr}") conn.close()

if __name__ == "__main__": server = GameServer() server.start() import socket gitlab 2 player games

def handle_client(self, conn, addr): print(f"New Connection: {addr}") print(f"Connection Closed: {addr}") conn

def start(self): print("Server Started. Waiting for connections...") while True: conn, addr = self.server.accept() self.handle_client(conn, addr) addr = self.server.accept() self.handle_client(conn