# Initialize Pygame pygame.init()
class Bullet: def __init__(self, x, y): self.pos = [x, y]
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5 Anime Defenders Script
def move(self): self.pos[1] -= bullet_speed
def main(): global defender_pos, enemies, bullets # Initialize Pygame pygame
def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))
# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) y): self.pos = [x
# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5